The rig is essentially
complete, but for the animation to behave the way the director wants, you’ll need to fine-tune
the animation curves created
by the set-driven key. This way, the position of the spark is in line with the color of the ramp, and the rate of the spark emission is a little more elegant.
Keep in mind that
the director will want
to tweak
the look of the effect quite a bit; the rig is designed
to reduce
the amount of work
it takes to change
the animation in the future. The rig takes a few more
steps to set up, but the payoff
comes later when you have to constantly change the
animation to match
the director’s vision.
1.
shot requires that
the light on the sign start
on frame
320 and end around frame
360. Set the Time Slider to frame
320.
Move
the lightControlHandle all the way to the left. Hold the mouse
over the Translate x channel in the Channel Box; right-click and choose Key Selected.
2.
Move the Time Slider to 360,
move the lightControlHandle all the way to the right, and set a second keyframe.
3.
Switch to the ShotCam camera in the viewport. Rewind and play the scene. It’s a bit lackluster at the moment, so it’s time to do some tweaking.
4.
Switch to Perpective view in the viewport, and zoom in on the
sign. Set the Time Slider Range so that it starts at 300 and ends at 380;
thisway,you don’t have to sit through whole animation the whole animation every
time yaou review it.
5. It many be bit hard to see
the emiter’s position and progression of the red color as it moves along the length
of the glass tube. You can make things a bit easier by simply constraining a
locator to the Outliner, select spark Emitter, and CTRL+ select locator1. Switch to the Animation menu set, and choose
Contrain c Point c Options. In the Outliner,
6. Scrub along the Timeline.
You should see the locator move along the curve. To fis the timing, you can
work with the Graph Editor
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